Bill Hollings has announced the release of MoltenVK Vulkan SDK 1.3.211.
Release for Vulkan SDK 1.3.211
- Add support for extensions:
- VK_EXT_sample_locations (Custom locations settable via vkCmdBeginRenderPass() only,
since VkPhysicalDeviceSampleLocationsPropertiesEXT::variableSampleLocations is false).- Fixes to pipeline layout compatibility between sequentially bound pipelines.
- Reinstate memory barriers on non-Apple GPUs, which were inadvertently disabled in an earlier update.
- Support base vertex instance support in shader conversion.
- Fix alignment between outputs and inputs between shader stages when using nested structures.
- Fix issue where the depth component of a stencil-only renderpass attachment was incorrectly attempting to be stored.
- Fix deletion of GPU counter MTLFence while it is being used by MTLCommandBuffer.
- Fix crash in vkGetMTLCommandQueueMVK().
- Fix leak of CoreFoundation objects during calls to vkUseIOSurfaceMVK().
- Remove limit on VkPhysicalDeviceLimits::maxSamplerAllocationCount when not using Metal argument buffers.
- Avoid adjusting SRGB clear color values by half-ULP on GPUs that round float clear colors down.
- Fixes to optimize resource objects retained by descriptors beyond their lifetimes.
- Optimize behavior for VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT when
MVK_CONFIG_PREFILL_METAL_COMMAND_BUFFERS is used- MoltenVKShaderConverter tool defaults to the highest MSL version supported on runtime OS.
- Update glslang version, to use python3 in glslang scripts, to replace missing python on macOS 12.3.
- Update VK_MVK_MOLTENVK_SPEC_VERSION to version 34.
- Update to latest SPIRV-Cross:
- MSL: Support input/output blocks containing nested struct arrays.
- MSL: Use var name instead of var-type name for flattened interface members.
- MSL: Handle aliased variable names for resources placed in IB struct.
- MSL: Handle awkward mix and match of Offset / ArrayStride in constants.
- MSL: Append entry point args to local variable names to avoid conflicts.
- MSL: Consider that gl_IsHelperInvocation can be Volatile.
- MSL: Refactor and fix use of quadgroup vs simdgroup.
- Handle OpTerminateInvocation.
- Fixup names of anonymous inner structs.
- Fix regression from adding 64-bit switch support.
Release for Vulkan SDK 1.3.211