Bill Hollings has announced the release of MoltenVK Vulkan SDK 1.1.126
MoltenVK Vulkan SDK 1.1.126 released
Add support for Metal 3.0 capabilities.
Add support for extensions:
VK_EXT_swapchain_colorspace (iOS, already supported on macOS).
VK_EXT_hdr_metadata (macOS)
Use native texture swizzling when available.
Set default value of the MVK_ALLOW_METAL_FENCES environment variable to 1 (true),
to enable use of MTLFence for Vulkan semaphores, by default.
Support additional capabilities in 1D images, including rendering, clearing,
and mipmaps. Add MVK_CONFIG_TEXTURE_1D_AS_2D environment variable to
enable/disable these capabilities.
Use placement MTLHeaps for VkDeviceMemory when possible.
Report heap sizes accurately when possible.
Add support for additional colorspace options.
Add support for the VkPhysicalDeviceFeatures::shaderResourceMinLod feature.
Add support for compressed 3D images on macOS.
Update MoltenVK_Runtime_UserGuide.md about embedding libMoltenVK.dylib in an application.
Clarify static linking as the recommended linking approach for iOS app store distribution.
Add request for feedback from people who reject MoltenVK to README.md document.
Allow MVK_CONFIG_SYNCHRONOUS_QUEUE_SUBMITS build setting to be overridden.
Fix memory leaks of system classes during VkInstance and VkQueue creation.
Fix memory leaks when compiling shaders and pipelines without default OS autorelease pool.
Log format substitution error when MTLPixelFormatDepth24Unorm_Stencil8 is not supported.
Reduce memory usage by adjusting default memory allocs for many MVKVectorInline uses and
replacing use of MVKVectorDefault with std::vector in descriptor set bindings.
Set value of VkPhysicalDeviceLimits::maxTexelBufferElements to more realistic value.
Add linking separate shader texts to GLSLToSPRIVConverter.
Move generation of SPIRV-Cross/mvkSpirvCrossRevisionDerived.h to separate script.
Support Xcode 11.1.
Update dependency libraries to match Vulkan SDK 1.1.126.
Update to latest SPIRV-Cross version:
MSL: Support option for treating 1D textures as 2D textures of height 1.
MSL: Fix array copies to/from interpolators.
MSL: Fix 16-bit integer literals.
MSL: Fix regression with OpCompositeConstruct from std140 float[].
Fixes cases where discard and demote are called in pure functions
and the function result is not consumed.
Do not consider aliased struct types if the master is not a block.
Fix OpVectorExtractDynamic with spec constant op index.
Update SPIR-V headers to SPIR-V 1.5.