Doom v0.02 Benchmark Thread

1. Delete the doomconfig. cfg file in the BASE directory. 2. Execute Doom. 3. Hit the ~ key 4. Use r_mode 0-8 to change resolution: 0=320X240 1=400X300 2=512X384 3=640X480 4=800X600 5=1024X768 6=1152X864 7=1280X1024 8=1600X1200 Type vid_restart to initite video change.

Slack Space 1613 This topic was started by ,


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1. Delete the doomconfig.cfg file in the BASE directory.
2. Execute Doom.
3. Hit the ~ key
4. Use r_mode 0-8 to change resolution:
 
0=320X240
1=400X300
2=512X384
3=640X480
4=800X600
5=1024X768
6=1152X864
7=1280X1024
8=1600X1200
 
 
Type vid_restart to initite video change.
 
**If screen goes black for awhile do not worry. Doom is recompiling graphics. If Doom does crash 9/10 it will drop back to the desktop.
 
5. Type in timedemo activate_demo1
6. When demo is done hit the ~ key and note the fps.
 
Doom v0.0.2 Benchmarks
 
No Ansio No AA
 
320X240 =62.6
400X300 =62.4
512X384 =62.3
640X480 =60.6
800X600 =53.5
1024X768 =42.0
1152X768 =36.4
1280X1024=31.9
1600X1200=31.2
 
16x Ansio
320X240 =62.5
400X300 =62.4
512X384 =61.8
640X480 =59.1
800X600 =51.0
1024X768 =39.7
1152X768 =34.6
1280X1024=31.4
1600X1200=31.2
 
6X AA
 
320X240 =51.1
400X300 =44.5
512X384 =34.6
640X480 =31.6
800X600 =31.3
1024X768 =31.2
1152X768 =31.2
1280X1024=31.2
1600X1200=31.2
 
Monitor =Sony E500 21"
Speakers =Klipsch ProMedia 5.1 THX Certified 6 piece Personal Audio System
Mouse =Microsoft Intellimouse Optical SE (PS2)
Joystick =Microsoft Precision Pro (USB1)
Gamepad =Logitech Wingman Rumplepad (USB1)
Keyboard =Microsoft Office Keyboard USB & PS/2 v1.0a (PS2)
Case =Coolermaster ATCS-110 w/Enermax EG651P 550W PSU w/ Variable Fan
Motherboard=Abit KX7-333R Bios B6
Processor =AMD Athlon XP 2000 @1666mhz 133X12.5
Cooling =Alpha PAL8045
Memory =Corsair 512MB XMS3200 DDR CAS2 (2 512mb DIMMS=1GB)
Video =ATI Radeon 9700 Pro Retail Core=324mhz Memory=310.50Mhz
Floppy =3.5"
 
MOBO CONTROLLER DMA/100
PMIDE1/Maxtor L080J4 80GB @ DMA/133 (OS)
PSIDE1/LiteOn 48x12x48x CDRW @ DMA/33
SMIDE2/Toshiba DVD-ROM SD-M1612 @ DMA/33
SSIDE2/LiteOn 48x12x48x CDRW @ DMA/33
 
HPT372 CONTROLLER DMA/133 Bios v2.32
PMIDE3/Western Digital 120GB 00JB-75CRA0 @DMA/100 8MB CACHE (GAMES)
SSIDE3/Western Digital 120GB 00JB-75CRA0 @DMA/100 8MB CACHE (BACKUP/VPC/VMWARE IMAGES)
SMIDE4/Western Digital 120GB 00JB-75CRA0 @DMA/100 8MB CACHE (IMAGES1)
SSIDE4/Western Digital 120GB 00JB-75CRA0 @DMA/100 8MB CACHE (IMAGES2)
 
PCI SLOTS
PCI1/EMPTY (currenty filled by USB1 extension)
PCI2/Soundblaster Audigy 2 Platinum
PCI3/Generic NEC USB2 Card
PCI4/Intel Pro/1000 MT Desktop NIC
PCI5/Linksys Wireless PCI Card WMP11
PCI6/EMPTY
 
USB DEVICES
Asoka Powerline ADM8511 FastEthernet (USB1)
ME-320U2 3.5"/5.25" External Enclosure IDE to USB 2.0 (External Backup)
ME-320 USB2/IEE394 (Work/Home Transfer)
HP ScanJet 4470c (USB1)
 
Windows 98SE/NT4 Workstation/2000 Advanced Server Server slipstreamed SP3/XP Pro SP1 (2000 Main OS)
Catalyst 2.3 Drivers
DirectX 8.1b Build 4.08.01.0901 /Windows 2000
Directx 8.1 Build 810 /Windows XP
Via 4.43 4-in-1

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This for the leaked Doom 3 beta?
 
meh... Even if I had a system capable of churning out decent framerates I don't care enough about Doom 3 (due to a lack of faith in ids ability to make a decent game) to download this and try it. When a real single player (couldn't care less about multiplayer "tests" either) demo appears on a magazine cover disc I might give it a shot but not before then.

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Yep, ID has never been great for the storyline. I don't really see much of a story here either, judging by the Alpha, the .plan's, and the internet and magazine articles the storyline seems a bit better (they hired a writer for the game) but it's still going to be the usual run and gun gameplay....except slower and with shadows.
 
Anyway's in my eye's at least it will be far superior to the Quake games for the singleplayer and more like the Doom series. Atmosphere.
 
I just can't wait to see what other companies do with the engine...
 
I want to see Doom Engine + Resident evil.

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Quote:Yep, ID has never been great for the storyline. I don't really see much of a story here either, judging by the Alpha, the .plan's, and the internet and magazine articles the storyline seems a bit better (they hired a writer for the game) but it's still going to be the usual run and gun gameplay....except slower and with shadows.

Anyway's in my eye's at least it will be far superior to the Quake games for the singleplayer and more like the Doom series. Atmosphere.

So, in essence, nothing Half-Life didn't do 5 years ago except the gorgeous graphics which id are famous for (and I couldn't care less about)?

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Hmmm, well unlike Half-Life there are actual physics's in the games.
 
Shoot zombie on top of stairs...zombie falls down stairs.
Shoot box on shelf and box falls off.
If there's a manhole cover laying open on the floor then a zombie will step in it and be unable to get out.... (oops, game bug )
 
Still, there seems to be an effor to show Depth to the engine. The game character's have mass and a skeletal structure with muscles. So Characters will be MUCH more realistic.
 
The game also seem's to use some scripted event's that react to your presence.
 
If you go in a room then a zombie will apppear, if you don't go in then it won't....kinda of ruins the experience since you don't see any wat that the zombie could have gotten there.....
 
The scripted sequences also trigger in-game cinematics which is a wise decision considering how HQ the ingame graphics are....
 
All in all...I don't see Doom as being more interactive as Half-Life...mabye slightly less. There also doesn't seem to be any interaction with characters nor do I see any interface or key commands to interact with them.
 
 
Remember this is an Alpha. Carmack finished the engine just a few short months before this was shown at E3. The next year or so will be spent on actualy gameplay but if your expecting levels of gameplay interactivity equal to DN3D, Half-Life or DNF then I think you'll be disappointed.

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Ah more id "innovation" (read: tarting up what others have done before and then whoring it like its your own work)
 
Soldier of Fortune had physics like that (they called it "ragdoll physics" or something"
 
As for those in-game cinematics, HL had those before Doom. Max Paynes intro cutscene (I don't know if there were any more like that since I've only played the MP demo) was rendered by the game engine. Hell, even Metal Gear Solid, a PlayStation Game, had engine rendered cutscenes. All this years before Doom 3.
 
IIRC, Half-Life characters also had skeletal structures.
 
So all in all, this'll be a typical id game then? Well, I was expecting that...

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I got the alpha and the monsters are wicked.
 
Even if it is a clone of every other FPS, the graphics are really immersive, and a bit freaky

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On my 'To Buy' list... But then again, it was even before I saw the leak... On a completely unrelated side note, also on my 'To Buy' list is a 4GHz processor and a Geforce5..
 


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Admiral LSD, go play CS then and hybridic UT2003.

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Quote:Ah more id "innovation" (read: tarting up what others have done before and then whoring it like its your own work)
...

Soldier of Fortune - QUAKE2 engine
HL - QUAKE1 engine
Half-Life characters also had what structure ?

no matter what FPS you will name it uses either ID engine or crappy Epic engine.

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After playing the demo,
 
I can imagine Halflife 2 with this engine.
 
I think I would shit my pants the first time one of those damn crabs jumped at me

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Quote:Admiral LSD, go play CS then and hybridic UT2003.

No, online only games suck.

Quote:Quote:Ah more id "innovation" (read: tarting up what others have done before and then whoring it like its your own work)
...

Soldier of Fortune - QUAKE2 engine
HL - QUAKE1 engine
Half-Life characters also had what structure ?

no matter what FPS you will name it uses either ID engine or crappy Epic engine.

That wasn't the point... id may have created the base engines but it was Valve who came up with Half-Lifes skeletal animation system and Raven that came up with SoF2's (which was Quake 3 based, btw) ragdoll physics. Tell me, is it written into the licence agreements for these engines that anything added to them automatically becomes the property of id software?

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Quote:HL - QUAKE1 engine

Actually Half-Life used a heavily-modded Quake 2 engine, FYI.

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Quote:Quote:HL - QUAKE1 engine

Actually Half-Life used a heavily-modded Quake 2 engine, FYI.

FYI, it was the Quake I engine. They may have added some bits from Q2, but it started out as the Q1 engine

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Nope, a bit of Quake 1...a pinch of Quake 2 and everything else Valve.